Jiajie Yu

Software Engineering Undergraduate · AI + Games

Hi! I am an undergraduate student majoring in Software Engineering at Ocean University of China. My interests lie in AIGC game generation, interactive agents, and hyperspectral image classification systems. I am currently participating in the 2026 Shenlan Visiting Program at Zhongguancun Academy, working on interactive digital intelligence platforms and applications.

Portrait of Jiajie Yu

Education

Ocean University of China

Project 985 / 211 / Double First-Class University

Research Experience

SpecSure: A Unified Pipeline and Cross-Model Benchmark Platform for Hyperspectral Image Classification

  • Designed a unified experimental platform to address fragmented preprocessing, training, inference, and evaluation workflows in hyperspectral image classification research.
  • Built a lightweight ENVI + AI integrated pipeline with unified data interfaces, model invocation, and evaluation protocols for end-to-end experiment management.
  • Developed a cross-model benchmark mechanism supporting standardized comparison and reproducible evaluation of SVM, Random Forest, 3D-CNN, HybridSN, and related models.

2026 Shenlan Visiting Program, Zhongguancun Academy

Mar. 16, 2026 - Present
  • Participated in a project on building and applying an interactive digital intelligence platform, focusing on playability, dynamic system modeling, and content consistency in AIGC game generation.
  • Analyzed the top 50 overseas mobile games from the perspectives of core gameplay, level design, progression systems, social interaction, and monetization design.
  • Designed an AIGC game generation workflow covering user input parsing, IP extraction, gameplay generation, gray-box validation, testing, and remix iteration.

Game Projects

Yiyao: Post-Apocalyptic Puzzle RPG

Independently developed a pixel-style post-apocalyptic RPG, including worldbuilding, narrative quests, map exploration, puzzle levels, and a turn-based combat system.

Pixel Art / Narrative Exploration / Turn-Based Combat

Ragnarok: Norse Mythology MUD

Developed a Norse mythology MUD game with multi-region maps, branching quests, character progression, equipment, and combat systems for open-ended narrative progression.

Text Interaction / Branching Storylines / Character Growth

Lingyu Planet: Emotional Companion WeChat Mini Program

Developed an AI emotional companion mini program with multi-character dialogue, basic emotion recognition, chat interaction, and character interaction features.

WeChat Mini Program / AI Dialogue / Emotional Support

Huanjing: AI Real-Time Role-Playing Dialogue Platform

Developed an AI role-playing platform with character voice simulation, personality-aware real-time dialogue, and dynamic background generation to improve immersion.

AI Role-Playing / Real-Time Dialogue / Dynamic Generation

Awards